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I'm basically bored of the RPG stuff and can't be arsed gathering currency any more and trudging to shops and find losing your shit when you die or having to go back and claim it again pretty fucking irritating to be honest. But I'm starting to find elements a bit tedious now. Importantly, the Metroid style exploration is well done even if the upgrades are all rather predictable. It's really well made, while not doing anything particularly original, it looks and sounds superb with very distinct feeling zones, the controls are solid and the combat and enemy design is good.
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If you’re waiting for the Switch release, then we hope you enjoy playing Celeste, Night in the Woods and all the other great indie games on the system until we get Hollow Knight out to you!Īfter about 10 hours I think I'm giving up on this. We hope you enjoy revisiting Hallownest in the Lifeblood Update. That’s all for now! We’ve got plenty of work still to do so we’ll get back to it. We’ll keep working at it and we’ll keep everyone updated as we approach the big day! We’re close, but there are a lot of small bits to tie up and plenty of testing to do. We know that can be frustrating to hear, but like we’ve said before, we don’t want to set a concrete target until we’re sure we can hit it, and the game is rock-solid.
#Hollow knight pc release update
Release: Given the current status of the build, we’re not yet ready to give an update on release window. This is the pointy end, and that short-list is constantly shrinking, but to be launch ready, we need to get it completely clear! We’re close on this, and we’re using the Lifeblood beta to iron out any last issues.īugs: The game is more solid than ever, however there are still a few niggling crash bugs and other odd behaviours that need some special attention. Getting the localisations cleaned up, with all their unique alphabets and spacings, has been a big undertaking, though one that goes largely unseen by players. Languages: As of Lifeblood, HK’s is now in 10 Languages! And for Switch release these have to be in great shape.
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Over the last month we’ve smoothed out the last couple of problem spots and we’re all locked in on this stuff now! Hollow Knight is looking great on that Switch screen! Performance: Our aim has always been minimal load times and a steady 60fps for Switch. It’s all looking and playing great, but we’ve still got some stuff to iron out. Visit the official website here.Status report! Everyone here at Team Cherry HQ, including our buds from Shark Jump, has been working furiously on the Switch port. View the first screenshots at the gallery.
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